Agile Ball Point Game
Purpose: Provide a highly engaging and interactive way for students to experience the Innovation Cycle, and the benefits of experimentation and iteration.
Purpose: Give students an appreciation for how routinely they make unconscious assumptions about what they observe and believe to be true.
Bad Product Ideas
Purpose: Help students realize that all ideas have potential when we look for it—even the seemingly terrible ones.
Purpose:Have students personally experience how naturally they fall into the Innovation Cycle—when they don’t stop themselves.
Creating a Personal Narrative
Purpose: Have students develop a sense of themselves that reflects and is reflected by the feedback in their Innovation Mindset Snapshot
Determining Where to Join the Innovation Cycle
Purpose: Help students understand that the Innovation Cycle is a continuous process that continually iterates, how to determine where to “join” that cycle and what tools are appropriate.
Growth Mindset – Theory of Intelligence
Purpose: Illustrate what mindset is, how it impacts us and how we can change it. Also, distinguish between Growth Mindset and Innovator Mindset
Hair Over Ears
Purpose: Give students an appreciation for how selectively they observe things around them, and guidance on how to correct for it.
Purpose: Help students appreciate how challenging it can be to make accurate and complete observations, how easy it can be to miss the seemingly obvious, and how make good observations is a disciplined and imaginative process.
Nine Dots Variation
Purpose: Help students realize how susceptible they are to making hidden assumptions, how difficult it is to detect them, and how much that can interfere with finding solutions.
Recognizing the Status Quo and Innovation Cycles
Purpose: Help students spot each of these patterns and their emotional markers, in themselves and others, in a range of situations
Purpose: Give students an appreciation for how mindset works, how subtle yet powerful it can be, and how it can create conflict.
Status Quo Cycle vs. Innovation Cycle in Business
Purpose: Help students readily identify the Status Quo and Innovation Cycles in a business context.
Status Quo Cycle vs. Innovation Cycle Professions
Purpose: Help students readily identify the Status Quo and Innovation Cycles in a variety of settings.
Purpose: Help students understand how to take action to pursue their ideas in ways that promote innovation rather than the status quo.
Purpose: Provide students with practice distinguishing between problems that require a Status Quo Cycle (Detect & Correct) response, and an Innovation Cycle (Explore and Discover) response. And, help students become proficient at recognizing these patterns.
Tools of an Innovator
Purpose: Give students experience applying the Innovation Cycle to real world innovation challenges and an understanding of how a variety of innovation tools map onto the Innovation Cycle.
Types of Feedback
Purpose: Give students an appreciation for how broadly and deeply the Status Quo and Innovation cycles are imbedded in how we all function and in how businesses operate.
Purpose: Have students experience the limits of their perceptions and how easily & frequently they miss things.